Although the Middle East’s animation industry has been developing rapidly in recent years, experts say it is yet to find its feet in terms of producing world-quality content with international audiences in mind. The shortage of top talent is another challenge, coupled with a lack of proper investment in local productions.
“In order to see the industry grow to its true potential, it is important to get to a point where content developed in the region works around the globe in a similar way to shows created in the US, Canada, Europe and Japan,” says Adam Khwaja, creative director at Cartoon Network Studios Arabia. “Similarly, TV, film and games animation businesses need to produce content that travels widely in order to build IP into commercially successful franchises.”
Natalie Habib, GM and executive producer of Dubai-based Blink Studios agrees that there is a huge gap in the regional market for well-trained animation talents, but she also notes that investing in locally produced animation is not a priority for broadcasters, producers and general investors.
“Buying ‘off-the-shelf’ readymade content dubbed into Arabic makes up most of the animation content that is viewed across Arab screens,” she claims, stressing that local content has what it takes to travel worldwide.
“There is no reason why local
content cannot be produced and be successful,” Habib adds. “We at Blink Studios
have already created and developed several series that have enjoyed
international appeal and have been recognised by international broadcasters at
various points in their development. Our first taste of it came through the
production of our first short film, ‘Ostora’, which received festival
nominations across the US,
Europe and Asia.”
Others are seeing the
potential if the right infrastructure and right talent are in place. “The
region’s talent pool is still growing and the natural talent we see, in terms
of visual artistry in particular, is generally of a high standard which shows a
promising future for the industry,” notes Khwaja.
While both Egypt and Jordan
were among the first Arab countries to make successful animation films and
series, the Gulf region, led by the UAE capital Abu Dhabi, is taking some bold steps towards
creating a pool of talented Arab animators who have an international focus and
local values.
“Abu Dhabi has the ambition to become a centre
of excellence for innovation and creativity, whether it's animation, TV
production, movies, or the digital gaming industry,” notes Khwaja.
This ‘ambition’ is what also
prompted TBS Arabia (Turner Broadcasting Systems Arabia), a division of the
Turner Broadcasting System, to launch Cartoon Network Studios Arabia at Abu Dhabi’s twofour54. The
company also partnered with twofour54 to open the Cartoon Network
Animation Academy.
Cartoon Network Arabia was
launched in October 2010 and broadcasts free-to-air programmes in Arabic across
the entire MENA region, delivering a wide range of international and
locally-produced kid's entertainment including: ‘Ben 10’, ‘Adventure Time’,
‘Generator Rex’, ‘Powerpuff Girls’, ‘Dexter's Laboratory’, ‘the Smurfs’, ‘Ben
and Izzy’, ‘Freej and Skatoony’.
The Cartoon Network
Animation Academy,
located at twofour54 Tadreeb, celebrated the inaugural graduation ceremony last
September for the animation production class of 2010/11.
The academy offers
academically intensive animation courses delivered by expert instructors that
have worked in some of the world’s biggest animation studios, such as Warner
Bros Animation, Turner Studios, and Walt Disney.
“The Cartoon Network
Animation Academy is doing a fantastic job in developing very talented
animation artists with a working knowledge and experience of all the essential
principles of animation,” Khwaja stresses, noting that Cartoon Network Studios
Arabia offer internships of up to three months for talented graduates to work
on CN’s latest shows that are either in the development or production stages.
“This year, they have been
able to offer six extended internships and eight shorter ones which has been a
great opportunity for the graduates to gain invaluable working experience on
real Cartoon Network projects,” he adds.
Oliver Acker, head lecturer
at the Cartoon Network Animation
Academy said that the
academy, which accepts 12 students each year, employs a thorough process to
choose the students.
“We go through every
individual application and sometimes we meet with the applicant to know why he
or she wants to join the academy,” he explains. “We are mainly looking for two
elements, passion and talent; sometimes the talent doesn't show right away so
we ask them to do a test and send it back to see how serious they are about
their job and future.”
Once they have been accepted,
things go more smoothly. “We see ourselves as guides to the students more than
teachers; we’re helping them bring their ideas to life, and it’s not about
right or wrong,” he adds.
When asked to reflect on
working with Arab students, he said, “the communications between me and them is
awesome – they are friendly, demanding, driven and competitive but in a
friendly way. From my experience in Singapore, for example, the
students only listened, but here they ask why we have to do this in this way,
which enriches the conversation. That is what I love about this region”.
Besides the CN Academy, the Abu Dhabi
government-backed media and entertainment hub, twofour54, signed a partnership
with the Digital Domain Media Group (DDMG) in May of this year.
As per the agreement, DDMG
will establish an animation, visual effects, and motion capture studio, and
Digital Domain Institute media school in Abu
Dhabi. DDMG will begin production of visual effects
and animation in studios in twofour54 at the beginning of 2013, with plans to
immediately recruit and hire staff from both local and international talent
pools.
DDMG will also develop a
purpose-built 14,000
square metre state-of-the-art entertainment production
complex, which is expected to be operational by the end of 2015.
The French gaming giant
Ubisoft also teamed up with twofour54 to open a development studio in Abu Dhabi. The two
companies will work together on the launch of the twofour54 gaming academy,
aimed at creating up to 100 jobs in the industry, specifically for local
talent.
In August 2011, twofour54’s
investment arm, Ibtikar, signed investment deals worth $2.5m with two online
gaming firms, as well as taking minority stakes in Arabic online games
companies Tahadi Games and Jawaker, in deals expected to create a large number
of new jobs for local youth.
“The platform that Abu Dhabi has created for
the media industry in the region has proven to be one that is quite influential
in allowing room for all the various forms of animated productions to grow,”
says Habib.
“We are the first animation
studio in the region to be contracted by twofour54 to deliver work to the BBC. We
already carried out the regional adaptation of season 1 of the CBeebies hit
‘Driver Dan's Story Train’ and we were tasked with both adapting the whole
series for the Middle East, and animating 20 episodes out of the 52 episodes
for season 2 for the BBC,” she added.
When asked about which
sectors within the region’s animation industry are growing the fastest, Habib
said that the online sector is growing quickly due to the flexibility of
producing one-offs/shorts for regional animation artists.
“Online offers them the
freedom to circulate their productions without the hassle of having to convince
major investors and/or broadcasters to pay the budgets for a full series,
feature or high tech games,” she argues. “Apps, on the other hand, are a
growing sector mainly due to the ease of funding them and the distribution
platform.”
Khwaja notes that the market
is seeing a shift towards longer forms of original content for TV, film and
gaming. “We are beginning to see high quality 2D and 3D TV shows, games and
films being developed and produced in the Middle East.
For this reason, major studios such as Cartoon Network Studios Arabia and other
international players including Digital Domain and Ubisoft are opening studios
here in Abu Dhabi.”
While Khwaja notes that the
buoyant animation industry is leaning towards the high-end, family feature film
market, he is also seeing a general decline in traditional TV viewing across
the board in the children’s sector, primarily because of the expansion of the
video device market.
“Animation has also recently
penetrated the commercial regional realm with more brands looking to associate
themselves with content,” Habib concluded. “Yet is it still tricky to look into
that sort of streaming unless the studio/artist has a clear understanding of
the brand’s positioning and current market requirements, and meets them through
a creative content platform.”
By Badar Salem, Cherbel Gabro - Published in Variety Arabia